In ancient days, the primordial gods withdrew from the world to allow humanity to decide their own fate. However, in the modern age, humanity finally manages to destroy itself. Now, new civilizations rise under their gods and the guidance of their Avatars
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This topic is an Out Of Character part of the roleplay, ?The Gods: New Genesis?. Anything posted here will also show up there.Topic Tags:
Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.Realm of Men and Gods:
The Realm of Gods is divided nto various other realms, each one dedicated to a specific God. Each God, typically, forms his/hers realm according to what he/she represents, for example the God of Death might have a graveyard as his Realm as it represents the dead.
The powers of the God is strongest within the borders of his/hers realm, leaving them nearly unchallenged within their domain. Many Gods uses this as a way to raid and annoy their enemies all the while they use their own domain as a safe-heaven.
Also, it is typical that each God maintains his/hers own army within the Realm of the God. It can range from endless ranks of former mortals to the much more skilled Immortal Servants that serves the every wish of their master.
Unlike the Realm of Men, the Realm of Gods is a much clearer defined space. Rubbing against each other in more directions that what a compass can tell; the laws of physics doesn?t apply unless the God makes them and some Gods have been known to turn their Realm into ever-changing mazes to confuse their enemies.
The Avatar or a God is perhaps the only being that is allowed to freely enter the realm of his/hers God, this allows the God and Avatar to communicate face to face instead of telepathic communication. Some mortals stumble upon hidden entrances by coincidence, others on purpose, and most don?t return with the same sanity they had previously.
In the Realm of Gods, there is a central hall called the Hall of the Gods. Every god has a throne here as well as anything they might want and it is here they take council.
Unlike the domain of their Immortal God, mortals don?t hold the power over the lands. Mortals often fight to gain more land. However, the land that the mortals do control is under the complete influence of their God.
Few factions have the arcane powers to alter the shape of their lands, and those who do are well feared for such powers.
The Realm of Men consists of many islands. Some small, some larger than imaginable, each island holds a vast variety of climates, from the icy tundra to scorching desserts to humid jungles.
The land of Men is hard to change, yet it isn?t unheard of nations cutting into mountains and building magnificent wonders.
Mortals may never possess powers that will allow them match that of their divine Avatar or even their God, yet they can come close; summoning Outer Worlders to help them boost their powers, enchanting weapons and making technological breakthroughs all participate in allowing the Realm of Men to be as unique as it is.
The wars between nations always leaves the land scarred, most of these scars are healed with time yet others are marked so deeply that factions becomes arch enemies, making it nearly impossible to put two people from two opposing nations without the two trying to rip the other?s throat out.
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almostinsane - Member for 5 years
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